Vol. 21 No. 3 (2020): CALL-EJ Decmber Issue
CALL-EJ Decmber Issue

Articles

THANG Siew Ming, LEE Kok Yueh (Author)
1-7
Guest Editorial Preface
pdf
Thi Kim Anh Vo, Vincent Pang, Lee Kean Wah (Author)
8-22
Evaluating Vietnam's Pre-service English Teacher Education Program for Technology Integration in Education
pdf
My T. Truong, Jill Murray (Author)
23-40
Understanding Obstacles to Online Professional Development through the Lens of EFL Teachers’ Attitudes: A Qualitative Study in Vietnam context
pdf
Tran Le Nghi Tran (Author)
41-59
Perspectives and Attitudes towards Self-directed MALL and Strategies to Facilitate Learning for Different Learner Groups
pdf
Cuong Huy PHAM, Cuong Huy PHAM (Author)
60-73
Narrative Inquiry into Language Teachers' Agentive Adoption of Information and Communications Technology
pdf
Eric Hagley (Author)
74-87
Effects of Virtual Exchange in the EFL classroom on Students' Cultural and Intercultural Sensitivity
pdf
Ngoc D. Nguyen, Vilma B. Liwan, Thao T. P. Mai (Author)
88-104
Facilitating Cultural Exchange and Fostering 21st Century Skills Using Skype in the Classroom
pdf
Wirawati NGUI, Vincent PANG, Wendy HIEW, LEE Kean Wah (Author)
105-121
Exploring the Impact of e-Portfolio on ESL Students’ Writing Skills through the Lenses of Malaysian Undergraduates
pdf
Myung-Jeong Ha (Author)
122-139
Implementing Mobile-Phone-Based Student Response System in a Large Undergraduate Course
pdf
Tien M. Mai, Luan T. Nguyen, Tran L.N. Tran, Thinh V. Le (Author)
140-158
EFL Teachers' Facebook Groups as Online Communities of Practice: Toward Configurations for Engagement and Sustainability
pdf
Thao T. P. Mai, Gunther M. Wiest, Ngoc D. Nguyen (Author)
159-174
Asynchronous Video-Based Discussion for the Enhancement of Intercultural Competence among Vietnamese non-English Majors
pdf
Van Huynh Ha Le (Author)
175-197
Digital Storytelling with Puppet Pals to Generate Freshmen's Enjoyment in English Speaking
pdf
Linh T. Le (Author)
198-212
A Real Game-Changer in ESL Classroom? Boosting Vietnamese Learner Engagement with Gamification
pdf