Does Gamification Work for Low Proficiency Students? Gamified Vocabulary at Home and Learning Outcomes in Class Using Quizlet. Computer-Assisted Language Learning Electronic Journal, [S. l.], v. 22, n. 1, p. 164–185, 2024. Disponível em: https://callej.org/index.php/journal/article/view/326.. Acesso em: 18 may. 2025.